
Description
Zebra created in Maya 2025 and exported in UE 5.5
Files are reference in these chain:
Mesh -> Rig -> Animations
4 Animation Maya file:
Walk-cycle
Gallop
Idle
2 Zebras Idle
Mane, Tale, Ears and Eyelashes are groomed with hair particles in in XGen
The body fur textured in substance painter, it s not groomed with hair particles but shaded with anisotropy textures to obtain a high realistic result
UDIM 4k textures:
T_eyesTeeth_Opacity.png
T_eyesTeeth_Normal_OpenGL.png
T_eyesTeeth_Base_color.png
T_eyesTeeth_Roughness.png
T_skin_Ambient_occlusion.png
T_skin_Anisotropy_level.png
T_skin_Anisotropy_angle.png
T_skin_Height.png
T_skin_Base_color.png
T_skin_Roughness.png
T_skin_Mixed_AO.png
T_skin_Normal_OpenGL.png
Rig created with Advanced skeleton
Render previews in Arnold











