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Medium 1 für Eintrag Zebra Maya

Beschreibung

Zebra created in Maya 2025 and exported in UE 5.5

Files are reference in these chain:

  • Mesh -> Rig -> Animations

4 Animation Maya file:

  • Walk-cycle

  • Gallop

  • Idle

  • 2 Zebras Idle

Mane, Tale, Ears and Eyelashes are groomed with hair particles in in XGen

The body fur textured in substance painter, it s not groomed with hair particles but shaded with anisotropy textures to obtain a high realistic result

UDIM 4k textures:

  • T_eyesTeeth_Opacity.png

  • T_eyesTeeth_Normal_OpenGL.png

  • T_eyesTeeth_Base_color.png

  • T_eyesTeeth_Roughness.png

  • T_skin_Ambient_occlusion.png

  • T_skin_Anisotropy_level.png

  • T_skin_Anisotropy_angle.png

  • T_skin_Height.png

  • T_skin_Base_color.png

  • T_skin_Roughness.png

  • T_skin_Mixed_AO.png

  • T_skin_Normal_OpenGL.png

Rig created with Advanced skeleton

Render previews in Arnold

Enthaltene Formate

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