
Açıklama
Build readable fantasy interfaces with 5,000 separately designed icons organized across 50 focused gameplay categories. Every unique design is supplied in Full Color, White Monochrome and Black Monochrome at 1024 x 1024, 512 x 512 and 256 x 256. The complete library contains exactly 45,000 transparent PNG files without counting style or resolution derivatives as unique designs.
Classes: Witch / Hexer, Beastmaster / Tamer, Oracle / Seer, Illusionist / Trickster, Blood Mage / Hemomancer, Runesmith / Runecaster, Warden / Guardian, Duelist / Fencer, Pirate / Corsair, Elementalist.
The three Additional Files contain the complete PNG library, 150 transparent 4096 atlases, JSON and CSV metadata/mappings, searchable offline HTML catalogs and contact sheets. Unity 6.1 and Unreal Engine 5.8 packages provide 5,000 Full Color 256 assets configured for UI workflows.
HIGHLIGHTS
- 5,000 unique designs
- 50 gameplay categories
- 45,000 transparent PNG files
- Full Color, White Monochrome and Black Monochrome
- 1024 x 1024, 512 x 512 and 256 x 256
- 150 transparent 4096 x 4096 atlases
- JSON and CSV metadata and atlas mappings
- Searchable offline HTML catalogs
- Unity 6.1: 5,000 configured Sprite assets
- Unreal Engine 5.8: 5,000 configured Texture2D UI assets
- No runtime code, custom plugins or third-party dependencies
CATEGORY AND CLASS SCOPE
Witch / Hexer: Hexes, Curses & Magical Bindings; Rituals, Candles, Cauldrons & Herbs; Familiars & Occult Companions; Charms, Dolls & Fortune Manipulation; Witchfire, Moon Magic & Coven Power
Beastmaster / Tamer: Beast Attacks, Claws, Bites & Charges; Pet Defense, Healing & Utility; Taming, Bonding & Companion Commands; Pack Tactics & Coordinated Assaults; Beast Aspects & Transformations
Oracle / Seer: Prophecy, Omens & Destiny Signs; Visions, Eyes & Clairvoyance; Stars, Constellations & Celestial Maps; Threads of Fate & Outcome Manipulation; Divination Tools, Dreams & Revelation
Illusionist / Trickster: Mirrors, Reflections & Optical Magic; Clones, Doubles & Decoys; Invisibility, Disguise & Vanishing; Phantom Attacks & False Projectiles; Hallucinated Terrain & Spatial Deception
Blood Mage / Hemomancer: Blood Projectiles, Weapons & Explosions; Blood Shields, Armor & Vital Barriers; Sacrifice, Health Conversion & Rituals; Blood Bonds, Chains & Life Links; Regeneration, Life Drain & Vitality
Runesmith / Runecaster: Elemental Runes, Glyphs & Seals; Runic Weapon Enchantment; Runic Armor, Protection & Resistance; Triggered, Binding & Explosive Glyphs; Magical Forging & Rune Combinations
Warden / Guardian: Shields, Barriers & Area Protection; Ally Guard, Interception & Bodyguard; Taunts, Deflection & Tank Control; Armor, Resistance & Fortress Stances; Last Stand, Reflection & Retaliation
Duelist / Fencer: Rapiers, Lunges & Precision Strikes; Parries, Ripostes & Blade Counters; Footwork, Dodges & Elegant Mobility; Feints, Disarms & Blade Flourishes; Duel Challenges, Momentum & Finishers
Pirate / Corsair: Cutlasses, Sabers & Swashbuckling; Cannons, Gunpowder & Broadside Fire; Hooks, Ropes, Anchors & Boarding; Ships, Storms & Naval Commands; Treasure, Compass & Sea Mysteries
Elementalist: Fire, Lava, Magma & Ember; Water, Frost, Ice & Steam; Lightning, Wind, Storm & Thunder; Earth, Stone, Crystal & Sand; Elemental Fusion, Transformation & Domains










