
説明
Build readable fantasy interfaces with 5,000 separately designed icons organized across 50 focused gameplay categories. Every unique design is supplied in Full Color, White Monochrome and Black Monochrome at 1024 x 1024, 512 x 512 and 256 x 256. The complete library contains exactly 45,000 transparent PNG files without counting style or resolution derivatives as unique designs.
Classes: Witch / Hexer, Beastmaster / Tamer, Oracle / Seer, Illusionist / Trickster, Blood Mage / Hemomancer, Runesmith / Runecaster, Warden / Guardian, Duelist / Fencer, Pirate / Corsair, Elementalist.
The three Additional Files contain the complete PNG library, 150 transparent 4096 atlases, JSON and CSV metadata/mappings, searchable offline HTML catalogs and contact sheets. Unity 6.1 and Unreal Engine 5.8 packages provide 5,000 Full Color 256 assets configured for UI workflows.
HIGHLIGHTS
- 5,000 unique designs
- 50 gameplay categories
- 45,000 transparent PNG files
- Full Color, White Monochrome and Black Monochrome
- 1024 x 1024, 512 x 512 and 256 x 256
- 150 transparent 4096 x 4096 atlases
- JSON and CSV metadata and atlas mappings
- Searchable offline HTML catalogs
- Unity 6.1: 5,000 configured Sprite assets
- Unreal Engine 5.8: 5,000 configured Texture2D UI assets
- No runtime code, custom plugins or third-party dependencies
CATEGORY AND CLASS SCOPE
Witch / Hexer: Hexes, Curses & Magical Bindings; Rituals, Candles, Cauldrons & Herbs; Familiars & Occult Companions; Charms, Dolls & Fortune Manipulation; Witchfire, Moon Magic & Coven Power
Beastmaster / Tamer: Beast Attacks, Claws, Bites & Charges; Pet Defense, Healing & Utility; Taming, Bonding & Companion Commands; Pack Tactics & Coordinated Assaults; Beast Aspects & Transformations
Oracle / Seer: Prophecy, Omens & Destiny Signs; Visions, Eyes & Clairvoyance; Stars, Constellations & Celestial Maps; Threads of Fate & Outcome Manipulation; Divination Tools, Dreams & Revelation
Illusionist / Trickster: Mirrors, Reflections & Optical Magic; Clones, Doubles & Decoys; Invisibility, Disguise & Vanishing; Phantom Attacks & False Projectiles; Hallucinated Terrain & Spatial Deception
Blood Mage / Hemomancer: Blood Projectiles, Weapons & Explosions; Blood Shields, Armor & Vital Barriers; Sacrifice, Health Conversion & Rituals; Blood Bonds, Chains & Life Links; Regeneration, Life Drain & Vitality
Runesmith / Runecaster: Elemental Runes, Glyphs & Seals; Runic Weapon Enchantment; Runic Armor, Protection & Resistance; Triggered, Binding & Explosive Glyphs; Magical Forging & Rune Combinations
Warden / Guardian: Shields, Barriers & Area Protection; Ally Guard, Interception & Bodyguard; Taunts, Deflection & Tank Control; Armor, Resistance & Fortress Stances; Last Stand, Reflection & Retaliation
Duelist / Fencer: Rapiers, Lunges & Precision Strikes; Parries, Ripostes & Blade Counters; Footwork, Dodges & Elegant Mobility; Feints, Disarms & Blade Flourishes; Duel Challenges, Momentum & Finishers
Pirate / Corsair: Cutlasses, Sabers & Swashbuckling; Cannons, Gunpowder & Broadside Fire; Hooks, Ropes, Anchors & Boarding; Ships, Storms & Naval Commands; Treasure, Compass & Sea Mysteries
Elementalist: Fire, Lava, Magma & Ember; Water, Frost, Ice & Steam; Lightning, Wind, Storm & Thunder; Earth, Stone, Crystal & Sand; Elemental Fusion, Transformation & Domains










