
描述
The quality of the models allows you to use them in any type of production. Games, movies, etc. It allows you to work with hi realistic rendering scene. Taken as a rule 4k PBR pipeline textures productions. All models are fully textured.
This product supports Nanite for Unreal Engine 5.0+ versions
Meshes_1:
SM_Casket_Body_HI.fbx (poly: 564040; vert: 282022);
SM_Casket_Cup_HI.fbx (poly: 618454; vert: 309229);
SM_Casket_Open_HI.fbx (poly: 1777327; vert: 588668);
Textures:
T_Chest_Body_D.tga
T_Chest_Body_Ntga
T_Chest_Body_PBR.tga
T_Chest_Cup_D.tga
T_Chest_Cup_N.tga
T_Chest_Cup_PBR.tga
Meshes_2:
SM_Chrysocolla_LOW.fbx (poly: 2582; vert: 2584);
SM_Chrysocolla_HI.fbx (poly: 264392; vert: 132198);
Textures:
T_Chrysocolla_D.tga
T_Chrysocolla_N.tga
T_Chrysocolla_PBR.tga
Meshes_3:
SM_Eudialyte_LOW.fbx (poly: 3034; vert: 3036);
SM_Eudialyte_HI.fbx (poly: 77666; vert: 38835)
Textures:
T_Eudialyte_D.tga
T_Eudialyte_N.tga
T_Eudialyte_PBR.tga
Meshes_4:
SM_Jasper Motley_LOW.fbx (poly: 1891; vert: 1893);
SM_Jasper Motley_HI.fbx (poly: 193634; vert: 96819);
Textures:
T_Jasper_Motley_D.tga
T_Jasper_Motley_N.tga
T_Jasper_Motley_PBR.tga
Meshes_5:
SM_Ruby_in_Fuchsite_LOW.fbx (poly: 2562; vert: 2564);
SM_Ruby_in_Fuchsite_HI.fbx (poly: 65584; vert: 32794);
Textures:
T_Lazurite_D.tga
T_Lazurite_N.tga
T_Lazurite_PBR.tga
Meshes_6:
SM_Lizardite_LOW.fbx (poly: 7021; vert: 7023);
SM_Lizardite_HI.fbx (poly: 718946; vert: 359475)
Textures:
T_Lizardite_D.tga
T_Lizardite_N.tga
T_Lizardite_PBR.tga
Meshes_7:
SM_Rhyolite_LOW.fbx (poly: 1812; vert: 1814);
SM_Rhyolite_HI.fbx (poly: 185544; vert: 92774)
Textures:
T_Rhyolite_D.tga
T_Rhyolite_N.tga
T_Rhyolite_PBR.tga
Meshes_8:
SM_Ruby_in_Fuchsite_LOW.fbx (poly: 2303; vert: 2305);
SM_Ruby_in_Fuchsite_HI.fbx (poly: 218416; vert: 109210);
Textures:
T_Ruby_in_Fuchsite_D.tga
T_Ruby_in_Fuchsite_N.tga
T_Ruby_in_Fuchsite_PBR.tga
Meshes_9:
SM_Snow_Obsidian_LOW.fbx (poly: 2303; vert: 2305);
SM_Snow_Obsidian_HI.obj (poly: 235824; vert: 117914);
Textures:
T_Obsidian_Snow_D.tga
T_Obsidian_Snow_N.tga
T_Obsidian_Snow_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)





















