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Opis

A collection of 31 weathered decorative statues, mascots, and retro props inspired by the visual language of Soviet-era public spaces and retro childhood imagery.

Weathered Decorative Statues & Mascots is a focused environment prop pack for Unreal Engine 5.6+, featuring animal statues, character mascots, clown figures, Soviet space-dog sculptures, and a large retro rocket.

Faded paint, cracked surfaces, grime, and layered weathering transform cheerful childhood forms into something nostalgic, melancholic, or unsettling. Use the assets as standalone landmarks or combine them into cohesive decorative groups for horror scenes, abandoned environments, playgrounds, fairs, retro locations, public spaces, and narrative-driven worlds.

This standalone pack contains a curated selection of assets also included in my larger ABANDONED AMUSEMENT PARK ENVIRONMENT KIT. It is offered here as a focused, lightweight collection. If you already own the full environment kit, you already own all featured meshes, materials, and textures.

TRAILER 4K | DEMO BUILD | DOCUMENTATION | DISCORD SUPPORT | INSTAGRAM

31 DISTINCTIVE STATUES, MASCOTS & RETRO PROPS

The collection includes 23 animal statues and character mascots: bear, bee, cat, rooster, crocodile, deer, dinosaur, donkey, elephant, giraffe, hamster, hippopotamus, horse, lion, monkey, peacock, penguin, pig, rabbit, squirrel, swan, wolf, and zebra.

The set is completed by 5 clown statues, 2 Soviet space-dog figures — Belka and Strelka, and 1 large retro rocket.

Each asset has a distinct silhouette, form, proportions, and weathered surface treatment. Use individual pieces as memorable focal points or combine them into larger decorative arrangements for wide scenes and close-range environmental storytelling.

MATERIALS & CUSTOMIZATION

Each Static Mesh is paired with a prepared Material Instance built on a shared PBR Master Material. The supplied texture workflow uses Base Color, Normal, and packed ORM maps.

Depending on the Material Instance, exposed controls include texture and color variation, tint intensity, normal strength, roughness, metallic response, dust, wetness, and other surface properties.

Standard adjustments can be made directly through Material Instances without editing the parent Material graph.

DESIGNED FOR

  • Horror, survival, post-apocalyptic, and urban-decay environments

  • Abandoned, retro, Soviet-inspired, and narrative-driven locations

  • Playgrounds, recreation areas, fairs, carnivals, and public spaces

  • Environmental storytelling, cinematics, trailers, key art, and promotional renders

WHAT’S INCLUDED

  • 31 unique Static Meshes

  • 23 animal statues and character mascots

  • 5 clown statues

  • 2 Soviet space-dog figures: Belka and Strelka

  • 1 large retro rocket

  • 1 Master Material

  • 31 Material Instances

  • 105 Texture2D assets

  • 1 Preview map

  • PBR texture sets using Base Color, Normal, and packed ORM maps

RENDERING & COMPATIBILITY

  • Built for Unreal Engine 5.6+

  • Uses a standard PBR material workflow

  • No third-party plugins or custom C++ are required

  • Assets can be migrated into another Unreal Engine project

IMPORTANT INFORMATION
  • Static Assets: The models are supplied as static environment props. Skeletal rigs, character animations, and gameplay systems are not included.

  • Preview Map: The included map is intended for browsing and presenting the assets. It is not a complete gameplay environment

Nanite Disclaimer: This product supports Nanite. For details and requirements, please refer to Epic’s official NANITE DOCUMENTATION

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