Vai ai contenuti
File multimediali per l'articolo Ruined Medieval Town House - Burned Game-Ready Building: 1
0 commenti

Descrizione

Transform your fantasy battlefields, war-torn villages, and dark medieval environments with this high-quality, game-ready Ruined Medieval Town House 3D Model. Representing a large, modular-style historic town building that has suffered extensive fire damage, this asset is an indispensable prop for creating dramatic, narrative-driven levels in RPG, survival, and RTS strategy games.

Engineered with precise in-engine optimization in mind, the package includes 2 custom Levels of Detail (LODs), shifting seamlessly from highly-detailed mid-poly structures for close-ups to hyper-optimized low-poly silhouettes for distant viewport rendering. The model’s world pivot point is perfectly calibrated at the base, ensuring hassle-free grid snapping, effortless scaling, and instant rotation transformations within your layout toolsets.

By utilizing high-performance seamless tileable textures, this burned-out cottage avoids visible tile repetition or ugly mirror artifacts. The clean wireframe and non-constructive mesh interior allow you to easily apply custom charred wood or stone materials to match your game's unique artistic direction.

Key Technical Highlights
  • Integrated 2-Step LOD System: Built-in performance tiers (mid-poly to low-poly conversions) for flawless open-world optimization.

  • Charred Modular Architecture: Perfect for historic battlegrounds, dragon raid aftermaths, and dark fantasy level design.

  • Seamless Tile-Ready Layout: Mapped to accept standardized tileable materials, allowing lightning-fast visual re-skinning.

  • Zero Technical Friction: Perfectly calibrated origin pivot points for instant drag-and-drop deployment in modern game engines.

Technical Specifications
  • Standard Exchange Matrices: FBX (Verified Binary structure), OBJ (With corresponding .mtl data sheets), 3DS.

  • Geometry Density: Low-Poly Polygon Mesh (9,375 Polygons / 5,556 Vertices).

  • Optimization Systems: Pre-configured 2 Level of Detail (LOD) states included.

  • Topology Features: Pure manifold structure, clean wireframe flow, no hidden internal mesh mess.

  • UV Mapping Standards: Clean Overlapping UVs (Intentionally used to maximize texel density via seamless tileable textures).

  • 3D Printable: No (Engineered strictly for real-time virtual environment design).

Ideal For:
  • War-torn, raided, or abandoned medieval village and fantasy kingdom environments.

  • Post-apocalyptic fantasy settings, dungeon crawlers, and boss battle arenas.

  • Top-down RTS strategy and tactical RPG maps requiring destructible or ruined structures.

Formati inclusi

File aggiuntivi