
Opis
System Summary:
Weapon Shooting System Pro was made to simplify complex weapon and shooting systems used in first and third-person shooter games, it includes support for shotguns, rifles, automatic weapons, and explosions. The system is built inside an actor component that handles hit detection, tracing, projectiles, impacts, VFX, sounds, and other weapon logic for you, allowing quick setup and iteration of shooting mechanics on characters and weapon blueprint actors.
Design Philosophy:
We needed a shooter system that could be reused across projects while still being extensible for weapon switching and creative gameplay cases such as blood effects and explosions. Because of this, we designed the system for internal use first and iterated on it across three of our own games before deciding to release it publicly so other shooter projects can achieve quick polish and tight gunplay.
Feature Overview:
Weapon Shooting System Pro includes a set of modular systems designed to handle common shooter mechanics while remaining flexible for different game styles.
Core System:
Actor Component based shooting system
Works with both first and third person characters
Supports hitscan and projectile weapons
Built for quick setup and fast iteration
Designed for reuse across multiple projects
Weapon Types
Rifles
Shotguns
Automatic weapons
Explosives
Custom weapon classes
Hit Detection & Tracing
Line trace shooting
Projectile shooting
Wall penetration tracing
Surface detection
Bullet tracer handling
Effects & Feedback
Impact VFX support
Sound playback support
Blood / hit effects
Explosion support
Camera shake integration
Runtime Control & Extensibility
Weapon switching support
Blueprint control functions
Runtime parameter changes
Easy extension for custom weapons
Works with both Blueprint and C++ projects
Support, Docs, and Tutorials
Customer support matters to us, so we offer free lifetime support for all of our products. You can reach us on Discord, email, or the public forum for this product. Our documentation is hosted on GitBook for clean presentation and reliability, and our YouTube channel includes tutorials to help you get set up quickly.
If you are not satisfied with the product for any reason, we offer a no-questions-asked refund guarantee. Just reach out to us with your order ID and we will ask Fab to process the refund for you.
Links:
Update Commitment:
We aim to provide updates for this product for all Unreal Engine 5 releases within 7–14 days of their availability on Fab. Due to Fab’s policy for code plugins, we can only submit updates for the most recent three engine versions. If you need an update for an older supported engine version, reach out for order verification and we will work to provide a compatible download along with installation help if needed.




