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EOS Achievements ์ œํ’ˆ �๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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Integrating Epic Online Services Achievements shouldn't be complex or time-consuming.

EOS Achievements is a clean, production-ready Unreal Engine plugin that allows you to fully integrate the EOS Achievements system into your game with simple, well-structured, and asynchronous Blueprint nodes. Built for developers who want reliability, clarity, and speed, this plugin removes the friction of working directly with the EOS C++ SDK while keeping full flexibility and control.

Overview


Demo

Go from configuration to unlocking achievements in minutes.

๐Ÿš€ Key Features
  • ๐ŸŽฏ Unlock Achievements

  • ๐Ÿ“Š Query Player Achievements

  • ๐Ÿ“š Query Achievement Definitions

  • ๐Ÿ”” Achievement Unlock Notifications

  • ๐Ÿ”„ Clean Asynchronous Callbacks

  • ๐Ÿงฉ Blueprint-Friendly Design

  • โšก Lightweight & Focused

  • ๐Ÿ” Full Authentication Support

  • ๐Ÿ“ฆ Easy Setup & Configuration

โ“ Why Choose EOS Achievements?

  • โฑ๏ธ Save Development Time Avoid dealing directly with the EOS C API complexity โ€” what would take days is now a matter of minutes.

  • ๐Ÿ—๏ธ Production-Ready Architecture Clean subsystem structure designed for scalability and long-term maintainability in real shipped games.

  • โœ… Professional Implementation Designed to match Unreal Engine Marketplace quality standards, with clean code and consistent naming conventions.

  • ๐Ÿ“– Well Documented Each node comes with clear documentation and usage examples to get you up and running fast.

๐Ÿ”ง Included Nodes
  • EOS Core Subsystem โ€” Central access point for all EOS functionality

  • EOS Query Player Achievements โ€” Fetch a player's achievement progress

  • EOS Query Achievement Definitions โ€” Retrieve all achievement metadata

  • EOS Unlock Achievement โ€” Trigger achievement unlock for the local player

  • EOS Auth Login (Epic Account) โ€” Authenticate via Epic Games account

  • EOS Connect Login (Product User ID) โ€” Authenticate via EOS Connect for cross-platform support

  • (and more...)

๐Ÿ“‹ Requirements
  • Unreal Engine project with Epic Online Services enabled

  • EOS Developer Portal configuration (Product ID, Client ID, Sandbox ID, Deployment ID)

  • The built-in Unreal Engine plugin EOSShared must be enabled (required dependency)

This plugin uses the Epic Online Services SDK. Not affiliated with or endorsed by Epic Games.

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