This plugin exports sound assets to WAV, OGG, and FLAC files at runtime. It works both in the editor and in packaged builds, and provides synchronous and asynchronous export functions.
Audio formats supported:
Try Demo: AudioExportTest_Windows64
Sample Project: AudioExport_SamepleProject
Documentation: Documentation
Features:
Export in-game audio to WAV, OGG, and FLAC file formats at runtime
Works in both packaged builds and the editor
Supports asynchronous and synchronous audio export functions
Simple to setup and use in blueprints, no C++ required
Can also be used with C++ projects