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Mídia 1 do anúncio Dynamic Triangulation

Descrição

This C++ Plugin will allow you to create polygonal meshes from points. Meshes can be created in the editor or when the game is running.

You can use a set of consecutive points (spline points, for example) that form an area to turn it into a single mesh.


Video | Playable Demo | Documentation | Example Project

Example Project contains an overview scene and an example of how to utilize this asset at runtime.


Features:

  • Good performance.

  • Can be edited and generated at Runtime or in the Editor.

  • Generates UV’s for meshes.

  • Triangulated meshes can be baked into single static meshes.

  • Contains two additional functions: one for chamfering or rounding corners and one for removal of duplicate points before mesh generation.

  • Can triangulate a closed spline while precisely repeating its shape.

  • Include materials that have: moving animations, texture rotation, flickering effects, opacity masks. Materials can work with or without UV’s.

  • Both the Blueprints and the C++ code contain comments.

  • Source code is also included with the plugin.


Formatos incluídos