
Descrição
This C++ Plugin will allow you to create polygonal meshes from points. Meshes can be created in the editor or when the game is running.
You can use a set of consecutive points (spline points, for example) that form an area to turn it into a single mesh.
Video | Playable Demo | Documentation | Example Project
Example Project contains an overview scene and an example of how to utilize this asset at runtime.
Features:
Good performance.
Can be edited and generated at Runtime or in the Editor.
Generates UV’s for meshes.
Triangulated meshes can be baked into single static meshes.
Contains two additional functions: one for chamfering or rounding corners and one for removal of duplicate points before mesh generation.
Can triangulate a closed spline while precisely repeating its shape.
Include materials that have: moving animations, texture rotation, flickering effects, opacity masks. Materials can work with or without UV’s.
Both the Blueprints and the C++ code contain comments.
Source code is also included with the plugin.


