
Descrizione
The Marquee Selection Plugin offers a fast and intuitive way to select multiple objects using a box (marquee) in real-time games. It uses a Dynamic Octree for efficient spatial queries and runs selection logic on a separate thread, enabling smooth performance even with thousands of objects.
...................................................................................................
Examples:
YouTube video: Windows Example | Android Example
Example Build Project: Windows Build
Example Project: 5.1 | 5.2 | 5.3 | 5.4 | 5.5 | 5.6 | 5.7 | 5.8
Documentation: Link
Forum: Link
...................................................................................................
Features:
To check for intersections, the plugin uses native collision shapes (box, sphere, capsule, convex, DOP), which allows building any shape of an object with acceptable accuracy.
Collision is used only to determine the object's shape, and the physics functionality can be (or needs to be) disabled for optimization. You can also use your collision shapes
When dealing with many objects, the plugin utilizes a modified Dynamic Octree to optimize performance, drastically improving processing speed.
The main part of the code is processed in a separate thread, ensuring high performance.
...................................................................................................






