In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
also in project 3 recruitment of unique textures
recruitment of animation;
weapons
- 8x attack
- 1x death
- 2x idle
- 1x Jump
- 1x rage
- 1x reakt
- 1x run
- 1x walk
- 1x Left Walking
- 1x Right Walking
- 1x Walk_Back
monster
- 1x Agreeing
- 1x agreement
- 1x anger
- 3x attack
- 1x death
- 1x disturbance
- 2x hit
- 1x run
- 1x walk
- 1x Left Walking
- 1x Right Walking
- 1x Walk_Back
- 1x talk