
Описание
MobiX Mobile Optimizer is an offline, editor-only Unreal Engine plugin for finding actionable content and project optimization issues before release. It scans a whole project or only selected assets and folders, then explains the evidence, threshold, recommendation, limitation, and available fix state for every finding.
Core workflow:
• Fast metadata scans for projects, selected assets, and selected folders.
• Optional Deep Analyze for asset, folder, and level metrics when Unreal data is available.
• Low, Mid, High, and Custom profiles with clear thresholds.
• Texture checks for size, streaming, and LOD settings with previewable safe fixes.
• Static Mesh and Nanite analysis, material recommendations, level and scene metadata, dependencies, and referencers.
• Content Browser context-menu actions for Scan, Deep Analyze, Open Asset, and Fix Center.
• Filterable findings with severity, rule, asset, folder, type, evidence, current value, threshold, recommendation, and fix state.
• JSON, CSV, and standalone HTML reports plus snapshot comparison and trend review.
• Transaction-based safe fixes with Preview, Apply, journal records, package dirty marking, and Unreal Undo support where supported.
MobiX does not modify assets automatically, does not require an account, and does not send project data anywhere. It has no telemetry, online activation, cloud service, or automatic update system. Material, level, project-setting, and unsupported mesh changes remain recommendations until a safe editor transaction is available.
Supported in this release: Unreal Engine 5.6.x, 5.7.x, and 5.8.x on Windows. The plugin is Editor-only and is not included in packaged games. MobiX reports evidence and recommendations; it does not promise a specific FPS, memory, battery, or device-performance result. Review the included Docs and FabListing for installation, workflows, limitations, and license information.







