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Медиа 1 для объявления The Fracture Lattice

Описание

Stop struggling with heavy physics simulations and instantly deploy a massive, self-repairing iron lattice that violently shatters and rebuilds itself through a mathematically perfect kinetic loop.

Core Features & Benefits:

  • Dynamic Destruction Engine: A hidden effector drives an infinite Figure-8 orbit, triggering a brutalist wave of structural destruction and instant repair via real-time localized proximity logic.

  • Explosive Kinetic Control: Dictate the exact severity of the damage using the Explosion Force and Chaos Spin parameters, launching iron struts outward before seamlessly snapping them back into flawless geometric alignment.

  • Precision Target Routing: Use the Effector Origin Offset to shift the kinetic epicenter, allowing you to target specific zones or corners of your matrix independently from the world center.

  • Absolute Structural Scaling: Command the physical width, depth, and density of your grid using the Lattice Size (X/Y) and Density controls, while utilizing the Lattice Origin Offset to perfectly anchor your 3D volume.

  • Safeguarded Blast Radius: Dial in the exact damage zone with the Blast Radius and Effector Core Radius, inherently clamped to prevent total geometric deletion errors and guarantee visual stability.

  • Optimized Viewport Performance: Built using heavily optimized nested instance rendering, ensuring incredibly fast playback and iteration even at maximum structural densities.

  • Instant Material Injection: Apply heavy, industrial shaders directly to the rebar via the dedicated Iron Material slot without ever opening the node tree.

Technical Specifications:

  • Requires Blender 5.1 or higher.

  • Procedural Geometry Nodes setup.

  • Seamless Looping Protocol: The kinetic Figure-8 crawl is mathematically sealed by trigonometry. An Orbit Speed of 0.628 guarantees a flawless loop over 300 frames (at 30 FPS). Any speed value resulting in a perfect multiple of Pi across your total timeline will successfully close the loop.

  • Architecture Note: This rig relies on a permanently hardcoded 'Realize Instances' node before the proximity logic. Modifying this specific node path will instantly break the collision math and wipe the destruction effect.

Включённые форматы