
説明
Stop struggling with heavy physics simulations and instantly deploy a massive, self-repairing iron lattice that violently shatters and rebuilds itself through a mathematically perfect kinetic loop.
Core Features & Benefits:
Dynamic Destruction Engine: A hidden effector drives an infinite Figure-8 orbit, triggering a brutalist wave of structural destruction and instant repair via real-time localized proximity logic.
Explosive Kinetic Control: Dictate the exact severity of the damage using the Explosion Force and Chaos Spin parameters, launching iron struts outward before seamlessly snapping them back into flawless geometric alignment.
Precision Target Routing: Use the Effector Origin Offset to shift the kinetic epicenter, allowing you to target specific zones or corners of your matrix independently from the world center.
Absolute Structural Scaling: Command the physical width, depth, and density of your grid using the Lattice Size (X/Y) and Density controls, while utilizing the Lattice Origin Offset to perfectly anchor your 3D volume.
Safeguarded Blast Radius: Dial in the exact damage zone with the Blast Radius and Effector Core Radius, inherently clamped to prevent total geometric deletion errors and guarantee visual stability.
Optimized Viewport Performance: Built using heavily optimized nested instance rendering, ensuring incredibly fast playback and iteration even at maximum structural densities.
Instant Material Injection: Apply heavy, industrial shaders directly to the rebar via the dedicated Iron Material slot without ever opening the node tree.
Technical Specifications:
Requires Blender 5.1 or higher.
Procedural Geometry Nodes setup.
Seamless Looping Protocol: The kinetic Figure-8 crawl is mathematically sealed by trigonometry. An Orbit Speed of 0.628 guarantees a flawless loop over 300 frames (at 30 FPS). Any speed value resulting in a perfect multiple of Pi across your total timeline will successfully close the loop.
Architecture Note: This rig relies on a permanently hardcoded 'Realize Instances' node before the proximity logic. Modifying this specific node path will instantly break the collision math and wipe the destruction effect.




