
Descrição
Presenting an elite Gas Mask ready to be fitted to your Metahuman characters.
It's based on a very well known real life mask that is used in many professions. From scientists to firemen, military or surviving the apoclypse. Your character deserves the best protection.
The mask is fitted to Metahuman "Victor" preset, and will look good on most bodies. For our larger metahumans, I included a larger mask in additional files that is based on "Jorge" Metahuman preset.
I included a Mask filter model on the separate Blender and FBX file. It's not in the mhpkg files because the latter auto-rigging of MHC will not respect the pre-weighted skeletal mesh.
The mask has 3 dedicated materials:
WSA_MaskGlass - 4K
WSA_Mask - 4k
WSA_Filter - 2K (similar texel to mask)
Only LOD 0, high quality topology with details down to the screws of the mask. 40,112 total triangles.
Rigged to Metahuman Creator "Victor" and "Jorge" skeletal meshes.
Formats:
Metahuman Outfit .mhpkg, Blender 3.6 .blend, FBX.
Unreal Engine 5.8+ Via Metahuman Character Creator outfit pipeline.
How to use:
In your project, create a folder: Content/Outfits/ (if it doesn't exist).
Create a folder inside it named GasMask.
Drag OA_GasMask.mhpkg or OA_GasMaskLarge.mhpkg into the GasMask folder. It should unpack automatically.
In MetaHuman Parametric Creator, select your character, drag WI_GasMask into the Outfit Clothing section and double-click to apply.
Every detail in this mask was made with love, by hand. No AI used. Zbrush+Plasticity+Maya+SubstancePainter+UnrealEngine 5.8.








