Zum Inhalt springen
Medium 1 für Eintrag Radio Vintage

Beschreibung

Vintage Radio:

It contains low poly and high-poly meshes (UV and textures included).

4K PBR pipeline for textures, Game Ready models.

Pack contain fully setup Blender scene.

All meshes has same uv's included, for optimize using with Nanite Technology.

Youtube Preview:

https://youtu.be/WG42w7xJ8qE

Meshes:

SM_Radio_MID1.fbx (poly: 184544; vert: 97904);

SM_Radio_MID2.fbx (poly: 604966; vert: 311386);

SM_Radio_HI.fbx (poly: 3024843; vert: 1674528);

+ Radio.obj

Textures Set1:

T_Radio_Base_D.png (diffuse map);

T_Radio_Base_N.png (normal map);

T_Radio_Base_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion);

Textures Set2:

T_Radio_Details_D.png (diffuse map);

T_Radio_Details_N.png (normal map);

T_Radio_Details_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion);

Textures Set3:

T_Radio_Exterior_D.png (diffuse map);

T_Radio_Exterior_N.png (normal map);

T_Radio_Exterior_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion);

Textures Set4:

T_Radio_Glass_D.png (diffuse map);

T_Radio_Glass_N.png (normal map);

T_Radio_Glass_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion);

Textures Set5:

T_Radio_Panel_D.png (diffuse map);

T_Radio_Panel_N.png (normal map);

T_Radio_Panel_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion);

Enthaltene Formate

Zusätzliche Dateien