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Medios 1 para el artículo Substance Materials Vol 07 - Surface

Descripción

Important


This product uses Substance Plugin to enable working with procedural textures. If you do not enable it, textures will appear nonetheless, but you will not be able to edit them. However, I recommend to not bother with Substance inside editor. You should reimport maps using Substance Player and use presets that are available in source content if you want to dial in parameters.

This material pack is contained inside the project "Cyberpunk Club Royal".

If you have the hardware that supports Nanite Displaced Mesh Plugin all you need to do is to plug the node into displacement channel and disable POM where it is used. If you have an Nvidia GPU, you will probably want to use Nanite Tesselation.

This product contains 2 different ways of dealing with material creation. Those made in Substance designer involve 37 different material instance. Other ones are 30 different unique materials made in Substance Painter. And they are all composited in a variety of ways utilizing Substrate and employing material blending techniques.


SBS&SBSAR files are included in source content.

You are not allowed to embed textures into an asset pack and resell. However, you can bake them into maps in softwares like Substance Painter.

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