Description
The editor VR mode will be removed in the 5.4 update and I will be testing the new editor vr scouting setup to determine if I would like to make a layer on top of that with the features from the OVFP editor VR mode.
www.openvirtualfilmproject.com
https://www.youtube.com/channel/UCgoRQJcTxzqW9ID9onbNsFA
This plugin provides several core functions:
OVFP Editor Utility Widget: Provides a dashboard of the following tools
Dynamic setlist: shows all levels in the environments folder with notes, create versions and new environments easily
Import/Export (beta)
Selection tools
Replace Materials in Scene
Create Materials from Textures
Transformation tools
Editor interactable objects
Sticky Notes
Ruler
Batch rename assets
Bulk edit materials
VR Scouting Tools: An extension to Epic's virtual production scouting tools, with several quality of life improvements
Swappable Parent Materials
60 surfaces
5 decal
7 light function
all use the same internal logic, so you can switch parent materials quickly
DCC to Unreal Bridge Python Plugins
supports Blender 2.8x-2.9x, Rhino 6-7 and Maya 2019-20 (Maya is in early development)
Send files from the DCC to UE with proper pivots, instancing naming conventions and folder structure
create and assign a material instance using one of the plugin's parent materials and attempt to recreate the DCC texture assignments
auto generate naming conventions: https://www.openvirtualfilmproject.com/ue4-naming-conventions
import into UE automatically with the OVFP folder structures: https://www.openvirtualfilmproject.com/documentation-pages/ue4-folder-structure
set the units and export/import settings for the DCC and UE to prevent issues
NOTE: Currently only works for static meshes. Animations and skeletal meshes will be supported in the future
NOTE: Not associated with the Blender to Unreal tools
Included formats
- versions