
설명
Camera Master is a lightweight camera control and shake Blueprint built exclusively for Unreal Engine, giving you full keyframe control over any Cine Camera directly in Sequencer without wrapping the camera in a Blueprint.
Why You Need This:
As a cinematic artist in Unreal Engine, you already know how clunky camera workflows can get. Endless menus, more parameters than you need, generic and awkward default camera shakes. It's enough to kill your creative momentum.
Struggling to find essential Cine Camera settings in the cluttered UI?
Tired of inconsistent renders caused by Unreal's default camera shake system?
Wish you could preview and judge your camera shake in real time without playing the sequence each time?
Frustrated by the lack of smooth transitions between Perlin shakes?
Afraid of the tedious virtual camera recording workflow?
Camera Master is a smarter solution. A Blueprint-based camera control and shake system designed to take control of your Cine Cameras without limiting your freedom.
What's Included:
External Control: Connects to any Cine Camera (including spawnables), without wrapping it in a Blueprint. You stay in control.
Pilot-Friendly: Keep flying and keyframing your camera as usual; the Blueprint handles the rest.
One Master to Rule Them All: Switch between target cameras and control them all from a single Camera Master.
Essential Controls Only: No bloated settings. Just the most useful lens, crop, and focus parameters, neatly organized.
Smart Focus System: A new "Auto" mode dynamically focuses on whatever's at the center of your frame.
Shake System: Real-time preview, eight hand-recorded shakes, Perlin noise shake with customizable parameters, everything keyable.
Key Features & Parameters:
Focal Length & Aperture
Crop Aspect Ratio
Focus Modes (Manual, Tracking, Auto)
Lens Distortion Controls
Streamlined Shake System
Look-at Tracking









