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Flight Case - Road Case for Stage & Studio ilanı için 1. medya
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A professional touring flight case (road case) with swivel casters, built for realistic stage, backstage and industrial scenes. Clean retopology, baked high-poly detail and a single 4K PBR texture set.

Key features

  • Clean quad-based retopology – bevel n-gons are triangulated by modifier, so the final mesh contains no n-gons

  • Non-destructive modifier stack in the .blend (Bevel, Triangulate, Weighted Normal) – adjust bevels or remove them as needed

  • All hardware detail (butterfly latches, spring handles, corner caps, ball corners, aluminium extrusion profiles, rivets) baked from a high-poly source

  • One single material for the entire model – case body, hardware and wheels share the same 4K texture set, which keeps draw calls to a minimum in realtime engines

  • Built from separate objects with correctly placed origins, so the casters can be rotated or animated and single parts can be hidden or reused as kitbash pieces

  • Real-world scale (approx. 161 × 94 × 109 cm), applied transforms, clean object and material naming

  • UV mapped for baking (mirrored parts share UV space by design) – needs a generated lightmap UV channel for baked lighting in Unreal or Unity

Textures (4K PBR)

  • Base Color, Roughness, Metallic, Displacement

  • Normal Map – included in both OpenGL (Blender, Unity) and DirectX (Unreal Engine) format

The textures are packed into the .blend file and additionally provided in a separate texture folder inside the download, as both PNG and JPEG, so you can pick the format that fits your pipeline.

Lighting / preview
The .blend file includes the free HDRI "white_studio_04" from Poly Haven (polyhaven.com) for the studio preview setup. It is licensed CC0 and can be used, modified or removed freely. Delete the world setup if you only need the model.

Typical use cases
Concert and stage scenes, backstage and loading dock setups, recording and film studios, rehearsal rooms, warehouses, workshops, band tour props, urban and industrial clutter, archviz and game environments.

Renders were made in Blender Cycles. The floor and background shown in the gallery images are not part of the product. The camera, spot light and the CC0 HDRI mentioned above are included in the preview setup.

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