
Descripción
A pack of minimalist flatpack furniture.
Perfect for modern interiors, prototyping, or building stylish workspaces in your game.
Key Features:
Modular Blueprints: Includes Blueprints for the desk, desk legs, drawers, cube shelves, lamp, and mirror, all with Construction Scripts for in-editor customization.
Configurable materials: Materials are configurable to change the colour, add light or dark dust and the glass desk, drawers, lamp, and mirror have fingerprints.
Material instance presets: all materials have a few premade material instances
High resolution textures: textures provided in 512, 1k, 2k, and 4k resolutions.
Performant & Compatible: ORM (occlusion, Roughness, Metallic) textures are packed for unreal engine. Individual texture maps are also included for universal compatibility.
Baked mesh maps: the mesh maps baked in substance painter are included to make your own customisations easier.
View it on Youtube | View it on Sketchfab
Assets Included:
"Wood" Desktop
Glass Desktop
Legs
Adjustable Legs - Scale to fit any desk height (between 60cm & 90cm) using an adjustable float.
Drawer Unit - Drawers can be extended out individually using a float
Cube Shelves - Adjustable in size from 1x1 up to 4x4 for 16 variations.
Coffee Table
Mirror - The mirror is designed to be used either with raytracing or planar reflections.*
Lamp - Steel & copper variations.
Floating shelves - 3 sizes to pick from!
Technical notes:
*Planar reflections are broken with lumen. A demo of the setup is included. You either need to enable raytracing or "Support global clip plane for Planar Reflections." in your project settings for the mirror to work correctly. More info
Textures use RGB channels for Occlusion, Roughness, and Metallic in the Unreal Engine master material.
All assets but the glass desktop support nanite, though you shouldn't need to use it.
If you want a variation of any of the materials, send me an email and I'll see if I can add something similar to the pack. This would only be an extra service that's dependent on my workload so there's no guarantee but I understand the importance of a coherent art style throughout your game.









