
Description
đź’ˇHow to Use MHPKG Assets on Metahumans 5.8
A detailed military-style field jacket designed for MetaHuman characters. The jacket is skin-weighted and rigged for MetaHuman characters, allowing it to deform naturally with character movement and animations.
The jacket includes separate color controls for the main jacket material and buttons, making it easy to create different color variations directly in Unreal Engine.
FeaturesDesigned for MetaHuman characters
Skin Weighted / Rigged for character deformation
Supports MetaHuman body movement and animations
Customizable Jacket Color
Customizable Button Color independently
High-quality military field jacket design
Suitable for male and female MetaHuman characters
Ready for use in Unreal Engine
Clean topology and production-ready asset
4K Textures
Base Color
Normal
Roughness
Triangles: 68,291
Vertices: 34,336
Texture Resolution: 4K
Materials: Jacket + Button color controls
Rig: MetaHuman Skin Weighted
Ideal for military characters, tactical characters, soldiers, action games, RPGs, cinematic projects, and other Unreal Engine projects using MetaHumans.












