
설명
Baseball Hat
Vertices: 6,710 (LOD0)
Rigging: Epic Skeleton (MetaHuman compatible)
Topology: High-fidelity, optimized quad topology precision-modeled to maintain a perfectly smooth dome contour, structured front panels, and a clean stiff visor curve
UVs: Highly efficient, non-overlapping UV layout with maximized texel density for sharp twill or cotton weaves, distinct panel stitching, and seamless logo placement
Scale: Real-world scale
Game Ready: Yes (Highly optimized for peak performance in Unreal Engine 5.7)
Coordinated Parametric Material Customization:
Advanced material parameters provide independent color controls.
Dynamic Material & Texture Breakdown:
Custom-authored PBR maps and normal overlays meticulously capture the classic rigid fabric nature of a sports cap—rendering authentic fabric grain, micro-creases at the crown seams, and realistic specular response on the brim.
Integrated Wear & Grime System:
Includes a controllable dirt mask parameter, allowing you to seamlessly add or adjust the dirt.
MetaHuman Ready:
Fully socketed and calibrated to align perfectly with standard MetaHuman head geometry, ensuring an easy fit and effortless tracking during complex head movements and athletic character animations.
Next-Gen Optimization:
Engineered to leverage Unreal Engine 5 features, utilizing Lumen for accurate soft shadow casting beneath the curved visor and Nanite for efficient memory and geometry management.
MetaHuman File (.mhpkg)
FBX Format
PNG Textures
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