
Description
A fast and flexible math library designed to simplify array-based calculations and reduce visual clutter in Blueprints.Perform mathematical operations across scalars, arrays, and vectors — without manual loops — using efficient C++-powered Blueprint nodes.
📧 Contact: [email protected]
✅ Works with Unreal Engine 4.27 – 5.6
⭐ Highlights
⚡ Replace manual Blueprint loops with clean, single-node math operations
🧮 Works with all numeric types, including float, int, double, as well as Vector, Vector2D, and IntVector
🔁 Support for: Single & Single, Single & Array, Array & Single, Array & Array.
🔍 Powerful Reduce nodes offer advanced statistical summaries and dual-variable analysis
➡️ Vector calculations offer additional operations such as Projection, Rejection, Lateral Angles, Vertical Angles, Normalize to Int Square/Int Cube.
⚙ Features
✅ Perform standard arithmetic across arrays (Add, Subtract, Multiply, Divide, etc.)
✅ Supports unary and comparison operations
✅ Reduce Operations for statistical calculations (Mean, Median, Mode, Range, IQR, Std. Dev, Covariance, Correlation, Regression)
✅ All operations accept and return array inputs/outputs, reducing loop complexity
✅ Built entirely in C++ for faster performance and cleaner Blueprints
📄 Change Log
UE5.6 Support - 4th June 2025
UE4.27 & UE5.0 Support - 11th December
UE5.5 Support - 15th November 2024
UE5.4 Support - 28th April 2024
V1 - 10th March 2024: Initial Release (UE5.1 - UE5.3)