Skip to content
Media 1 for listing Math Ops - Do mathematical operations on Arrays, Primitives, Vectors, Statistics

Description

A fast and flexible math library designed to simplify array-based calculations and reduce visual clutter in Blueprints.Perform mathematical operations across scalars, arrays, and vectors — without manual loops — using efficient C++-powered Blueprint nodes.

📗 Documentation

📧 Contact: [email protected]

✅ Works with Unreal Engine 4.27 – 5.6

Highlights

  • ⚡ Replace manual Blueprint loops with clean, single-node math operations

  • 🧮 Works with all numeric types, including float, int, double, as well as Vector, Vector2D, and IntVector

  • 🔁 Support for: Single & Single, Single & Array, Array & Single, Array & Array.

  • 🔍 Powerful Reduce nodes offer advanced statistical summaries and dual-variable analysis

  • ➡️ Vector calculations offer additional operations such as Projection, Rejection, Lateral Angles, Vertical Angles, Normalize to Int Square/Int Cube.

Features

✅ Perform standard arithmetic across arrays (Add, Subtract, Multiply, Divide, etc.)

✅ Supports unary and comparison operations

✅ Reduce Operations for statistical calculations (Mean, Median, Mode, Range, IQR, Std. Dev, Covariance, Correlation, Regression)

✅ All operations accept and return array inputs/outputs, reducing loop complexity

✅ Built entirely in C++ for faster performance and cleaner Blueprints

📄 Change Log

UE5.6 Support - 4th June 2025

UE4.27 & UE5.0 Support - 11th December

UE5.5 Support - 15th November 2024

UE5.4 Support - 28th April 2024

V1 - 10th March 2024: Initial Release (UE5.1 - UE5.3)

Included formats