
์ค๋ช
Forge your own Nordic deity. This premium beard pack brings the raw, untamed power of Norse mythology to your MetaHuman characters โ three hand-crafted, strand-based beard styles built for cinematic quality and real-time performance in Unreal Engine 5.
Whether you're creating a legendary warlord, an ancient god, or a battle-scarred chieftain, this pack gives you the facial hair to make them unforgettable.
โ๏ธ 3 Styles Included
๐ฑ Style 1 โ Triple Braid โ The full deity treatment. A massive, dense beard with three hand-groomed braids: two flanking the sides and one commanding the center. Built for kings, gods, and legends.
๐ชข Style 2 โ Single Center Braid โ One bold braid down the chin. The balance between wild and disciplined โ ideal for warriors who've earned their scars.
๐ฟ Style 3 โ Natural Norse โ No braids, pure volume. Thick, untamed, and raw. Perfect for berserkers, rangers, and ancient wanderers.
โจ Key Features
๐ฏ 3 complete groom assets โ one purchase, three distinct characters
๐งต Strand-based simulation โ every strand behaves realistically with physics
๐ Full MetaHuman compatibility โ works seamlessly with all head and body variations
๐ฌ Cinematic & real-time ready โ optimized for both high-end renders and game performance
โก Physics-simulation ready โ fluid, natural movement in every scene
๐ฆ Drop-in ready โ no manual adjustments needed, install and use immediately
๐ฎ Compatible With
Unreal Engine 5.6 / 5.7 / 5.8
MetaHuman Creator (all variations)
Maya & Houdini (via included .abc source files)
๐ฏ Perfect For
Norse mythology and Viking fantasy projects
Cinematic animations and film-quality renders
AAA and indie game characters
Hero NPCs, protagonists, and villain assets
Historical, dark fantasy, and epic storytelling
๐ฆ What's Included
3 Strand-Based Groom Assets
3 MetaHuman Groom Bindings
3 MetaHuman Wardrobe Items (.mhpkg)
๐ Technical Notes
Fully tested with all MetaHuman head variations
Optimized strand count for real-time performance without sacrificing visual quality
For best physics results, ensure your MetaHuman has a properly configured physical asset
Install via Fab โ Add to Project โ assets located in Content/Fab/Grooms/




