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Procedural Color Mask Shader ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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This is my implementation of a chroma key shader that compares colors in the HSV color space, allowing for high-precision color selection. This is useful when you need a clean procedural mask for a specific color. The mask can then be used for customization or to create various visual effects. In the examples, I use the shader to recolor different parts of a character sprite, create shader animations, and perform color correction.

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