
Description
This is a plugin for Unreal Engine 5 that simplifies the work of importing assets made with the Tiled software. In addition it adds some quality of life improvements and fixes from the default importer that came with Unreal Engine by default.
This is the complete list of features currently available:
Import Tile Worlds
Import Tile Maps
Import Tile Sets
Import Textures
Auto Reimport
Custom Properties
Collisions
Animated Tiles
Modify Tile Maps at runtime
Tile Grouping
Normal Maps
Batch Asset replace tool
Batch modify Sprite pivot point tool
Blueprint support for Tile Map and Tile World actors
Spawn UE Actors from Tiles
A quick guide video can be found here.
More details on how to use the plugin can be found on the documentation page.
NOTE: This tool expects the user to use Tiled as the main Tile Map and Tile Set editor, completely replacing the Unreal Engine Tile Map and Tile Set editor. Doing changes such as modifying tiles, layers, collisions and/or dimensions directly into Unreal Engine is not supported and can lead to issues.
DISCLAIMER: I do not own the rights of the Tiled software and I am not related in any way with the developer team of that software. This plugin is for easing the use of assets made from Tiled in Unreal Engine and adding some quality of life improvements on top.







