
설명
A low-poly, game-ready 3D model of a dried autumn dead leaf, created using real-world 3D scan data (photogrammetry).
Features ultra-realistic micro-details captured in 16-bit displacement and DirectX normal maps. Built with an optimized polycount of 117 triangles, making it ideal for foliage painting, ground scatter systems, and environmental clutter in real-time game engines. Includes double-sided texture maps (Base Color and Backside Base Color), Translucency maps for realistic light scattering, and channel-packed ORM textures for optimal engine performance.
Where can it be used?Ideal for forest floors, autumn environment scattering, street clutter, park scenes, and nature landscapes in real-time game engines and photorealistic CGI environments.
Technical InformationExchange Formats: FBX, OBJ
Texture Formats: PNG (PBR Metallic/Roughness & Translucency workflow)
Texture Resolutions: 1024x1024 (Power of 2)
Normal Map Format: DirectX Normal
PBR Maps Included: Base Color, Backside Base Color, Translucency, Normal (DirectX), Roughness, Ambient Occlusion, 16-bit Displacement, 8-bit Displacement
Texture Packing: Channel-packed R-G-B texture (Red = AO, Green = Roughness, Blue = Displacement) + Individual maps included
UV Mapping: Fully Unwrapped, Non-overlapping UVs
Geometry Metrics: 117 Triangles / 76 Vertices
Mesh Optimization: Photogrammetry-baked Low-Poly mesh, Real-World Scale
3D Scan Accuracy: High-poly photogrammetry details baked directly into 16-bit Displacement and Normal maps.
Translucency & Backside Maps: Includes specific translucency and backside diffuse maps for realistic subsurface scattering when backlit.
ORM Channel-Packed Texture: AO, Roughness, and Displacement are packed into a single R-G-B texture to minimize memory overhead in game engines.
3D Model Files:
Universal FBX (Binary FBX)
Universal OBJ
Texture Packages:
Complete 1024x1024 PBR Texture Set (Base Color, Backside Base Color, Translucency, Normal, Packed R-G-B ORM, Individual AO, Roughness, 16-bit & 8-bit Displacement)
Geometry: Polygon Mesh (117 Triangles / 76 Vertices)
Rigging / Animation: Static Foliage Prop (No rig / No animation)
UV Mapping: Yes, Unwrapped (Non-overlapping)
PBR Textures: Yes (Scan-based)
Embedded Textures: No embedded textures (clean file setup)
3D Printing: Model is not 3D printable
Real-Time Game Engines (Unreal Engine 4/5, Unity, Godot)
Ground Scatter Systems & Foliage Painting Tools
Autumn & Forest Environment Level Design
Photorealistic Nature Renders & Environment Visualizations