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出品Photogrammetry Dead Leaf (Game-Ready Scan Asset)のメディア1

説明

A low-poly, game-ready 3D model of a dried autumn dead leaf, created using real-world 3D scan data (photogrammetry).

Features ultra-realistic micro-details captured in 16-bit displacement and DirectX normal maps. Built with an optimized polycount of 117 triangles, making it ideal for foliage painting, ground scatter systems, and environmental clutter in real-time game engines. Includes double-sided texture maps (Base Color and Backside Base Color), Translucency maps for realistic light scattering, and channel-packed ORM textures for optimal engine performance.

Where can it be used?

Ideal for forest floors, autumn environment scattering, street clutter, park scenes, and nature landscapes in real-time game engines and photorealistic CGI environments.

Technical Information
  • Exchange Formats: FBX, OBJ

  • Texture Formats: PNG (PBR Metallic/Roughness & Translucency workflow)

  • Texture Resolutions: 1024x1024 (Power of 2)

  • Normal Map Format: DirectX Normal

  • PBR Maps Included: Base Color, Backside Base Color, Translucency, Normal (DirectX), Roughness, Ambient Occlusion, 16-bit Displacement, 8-bit Displacement

  • Texture Packing: Channel-packed R-G-B texture (Red = AO, Green = Roughness, Blue = Displacement) + Individual maps included

  • UV Mapping: Fully Unwrapped, Non-overlapping UVs

  • Geometry Metrics: 117 Triangles / 76 Vertices

  • Mesh Optimization: Photogrammetry-baked Low-Poly mesh, Real-World Scale

Key Features
  • 3D Scan Accuracy: High-poly photogrammetry details baked directly into 16-bit Displacement and Normal maps.

  • Translucency & Backside Maps: Includes specific translucency and backside diffuse maps for realistic subsurface scattering when backlit.

  • ORM Channel-Packed Texture: AO, Roughness, and Displacement are packed into a single R-G-B texture to minimize memory overhead in game engines.

Content List

3D Model Files:

  • Universal FBX (Binary FBX)

  • Universal OBJ

Texture Packages:

  • Complete 1024x1024 PBR Texture Set (Base Color, Backside Base Color, Translucency, Normal, Packed R-G-B ORM, Individual AO, Roughness, 16-bit & 8-bit Displacement)

Technical Specifications
  • Geometry: Polygon Mesh (117 Triangles / 76 Vertices)

  • Rigging / Animation: Static Foliage Prop (No rig / No animation)

  • UV Mapping: Yes, Unwrapped (Non-overlapping)

  • PBR Textures: Yes (Scan-based)

  • Embedded Textures: No embedded textures (clean file setup)

  • 3D Printing: Model is not 3D printable

Ideal For
  • Real-Time Game Engines (Unreal Engine 4/5, Unity, Godot)

  • Ground Scatter Systems & Foliage Painting Tools

  • Autumn & Forest Environment Level Design

  • Photorealistic Nature Renders & Environment Visualizations

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