
Description
📖Documentation & Usage
Easy Settings Framework is a C++-based, Blueprint-accessible Code Plugin that simplifies creating, applying, saving, and loading both ready-to-use graphics settings and fully custom game settings in Unreal Engine.
Instead of rebuilding repetitive settings and persistence logic, you can define settings through the Easy Settings Manager and control them from anywhere using ready-to-use Blueprint nodes.
🚀 Top Features
Custom Boolean, Integer, Float, and String settings
Automatic saving, loading, and startup application
Immediate and On Apply modes
Pending and Applied value workflow
Apply, Cancel, and Reset operations
Configurable save slots
Blueprint and C++ support
Events for responding to setting updates
Easy Settings Manager integrated into the Tools menu
🖥️ Ready-to-Use Graphics Settings
Includes preconfigured settings for resolution, window mode, VSync, frame-rate limit, overall quality, view distance, anti-aliasing, shadows, post processing, textures, effects, foliage, and shading quality.
⚡ Simple Workflow
Select a setting, Set the desired value, and use the corresponding Get node to read its pending or applied value. For custom settings, override the matching Apply Value function to connect the setting to your game logic.
ℹ️ Important Note
The plugin does not include a prebuilt settings menu or UI widgets. It provides a UI-independent settings framework that can be easily connected to your own UMG interface or existing settings menu.
If you experience any problems, you can reach us at [email protected]
Created by Batuu








