For variations or any other requests, feel free to contact me
Scene setup
Topology
Material and Texture
One material and one texture set
Fully unwrapped, none-overlapping
The uv parts that contain nail texture is bigger for better quality
4K PBR textures: Ambient Occlusion | Color | Metallic | Roughness | Height | Normal
Normal map is DirectX expect for Blender which is OpenGL
Previews: Rendered in V-Ray