💫 Ever wished you could modify the material properties of your character based on squash and stretch? Now you can! 🎆
Video Tutorial: Trailer & Tutorial
Documentation Link: TensionFX Wiki
Basic Instructions:
Enable the Deformer Graph plugin for your project.
Find the Deformer Graph type that matches your geometry type. eg. DG_TensionFX_MetaHuman for a MetaHuman.
Add the DG_TensionFX to your geometry Deformer section.
Utilize the Red and Green Vertex Colors in your Materials to apply live changes to your surfaces.
*MetaHumans use Red and Alpha (Green and Blue are already in use).