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TensionFX - Live Strain Maps ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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๐Ÿ’ซ Ever wished you could modify the material properties of your character based on squash and stretch? Now you can! ๐ŸŽ†

Video Tutorial: Trailer & Tutorial

Documentation Link: TensionFX Wiki

Basic Instructions:

  1. Enable the Deformer Graph plugin for your project.

  2. Find the Deformer Graph type that matches your geometry type. eg. DG_TensionFX_MetaHuman for a MetaHuman.

  3. Add the DG_TensionFX to your geometry Deformer section.

  4. Utilize the Red and Green Vertex Colors in your Materials to apply live changes to your surfaces.

    *MetaHumans use Red and Alpha (Green and Blue are already in use).

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