
Opis
For a complete overview of the features, check this page on the Wiki.
Overview: Get a static version of an object without creating an object. You can statically call any UObject's blueprint functions and get variables.
- Low performance consumption: This node does not create an object, but just obtains the Default object of type UObject.
- Easy to use: This node automatically changes the output pin type as the selection class changes.
- In line with C ++ programmer ideas: As we all know, C ++ classes can declare static functions or static variables, but the official does not provide access nodes.
Note: The obtained object will not execute functions such as BeginPlay and tick, but all variables will be initialized with default values..