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Descripción

Stop searching for the same nodes 40 times a day.

Every Blueprint developer does it: right-click, type "Branch",

hit enter. Right-click, type "ForEachLoop", hit enter. Hundreds

of times a week, on nodes you already know you need.

Blueprint NodeBar puts them one click away.

Pin any node to a toolbar that sits right above your Blueprint

graph. Click it, or drag it straight onto the canvas — the node

spawns exactly where you drop it. No search box, no scrolling,

no breaking your flow.

WORKS THE MOMENT YOU INSTALL IT

No setup. No configuration menu. Blueprint NodeBar ships with 9

curated node profiles built for real workflows:

- Essentials — Branch, Sequence, ForEach, Cast, Delay

- FPS & Action — trace, damage, and input nodes

- Multiplayer — replication and RPC nodes

- VFX & Niagara — particle and effect nodes

- Splines — spline component and point nodes

- Vectors — vector math and transform nodes

- Trigonometry — sin, cos, atan2, angle helpers

- Math — interpolation, clamping, ranges

- Debugging — print, draw debug, breakpoint helpers

- Save System — create/save/load save game, does save exist

- Sounds — Play Sound 2D/at Location, Spawn Sound, sound mix

The "VFX & Niagara" profile requires the Niagara plugin enabled in your project. Niagara ships enabled by default in Unreal Engine 5. All other profiles work with no additional plugins.

Switch profiles with one click. Reorder them by dragging. Pin

your own nodes on top.

KEY FEATURES

- One-click node spawning — no search menu

- Drag-and-drop straight onto the graph canvas

- Right-click any node → "Add to NodeBar"

- 9 pre-built profiles, ready on install

- Drag-to-reorder profiles and pinned nodes

- Overflow navigation when you pin more than fits

- Your pins follow you across every project on your machine

- Full undo/redo support — spawns behave like native nodes

BUILT PROPERLY

- Editor-only — zero impact on your packaged build

- No runtime code, no shipping dependencies

- Native UBlueprintNodeSpawner integration

- Non-intrusive UI that never blocks the graph canvas

- Clean uninstall — no leftover config or assets

WHO IT'S FOR

Blueprint developers who build the same systems repeatedly

gameplay programmers, technical designers, prototypers, and

anyone who has ever muttered "why am I typing this again."

SUPPORTED VERSIONS

Unreal Engine 5.3, 5.4, 5.5, 5.6, 5.7, and 5.8+

Windows

Youtube Tutorial: https://www.youtube.com/watch?v=Z321mxVzKDs

Documentation: https://docs.google.com/document/d/1tiuulXE8kATj0UfJSnPwUAFGYM9pm-TjswfTeBoJ6W0/edit?usp=sharing

Support: email me at: [email protected]

Formatos incluidos