
Açıklama
The Dynamic Surface Navigation (DSN) plugin generates dynamic 3D surface navigation for AI on the ground, walls and ceilings. Works with many of UE's existing navigation features such as nav modifiers, nav filters, nav links, EQS and more. Also works on planets, Voxel Plugin and WorldScape.
Features
Dynamic navigation on all surfaces (Ground, walls & ceilings)
Works with AI based on Pawn or Character class
Quickly updates as the environment changes
Async pathfinding
Custom RVO avoidance solution
Size tests during pathfinding for better path results
Works alongside native UE navigation to allow a mix of AI navigation systems.
Native UE nav mesh does not need to be generated for DSN to work.
Inside & outside corner assist to improve AI traversal over corners.
Configurable dynamic corner deceleration for more realistic corner movement.
Per pawn angle limits which limits what angles certain AI can navigate on.
Per pawn angle expense multipliers.
i.e. It may be more expensive for a pawn to navigate on walls & ceilings than on the ground.
Ability to offset the generated navigation to better control the alignment in your level.
This will especially benefit blocky/voxel worlds.
Supports many of UE's Native Navigation Features
EQS
Nav Mesh Bounds Volume
Nav modifiers
Simple & Smart nav links
Nav filters / Nav areas
Works With
World partition / Level streaming / Server Travel
Voxel Plugin (Tested with v1.2 free + latest build of v2.0)
WorldScape (Tested with v2.5.0a)
Planets (Tested with Voxel Plugin planets & large sphere meshes)
Platform Support
Only Windows and Linux are officially listed since that's what I have to validate on myself, but I have gotten confirmation from others that it does build and run on PS5 and Android so will likely work on other platforms as well.








