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Medium 1 für Eintrag Dynamic Surface Navigation

Beschreibung

The Dynamic Surface Navigation (DSN) plugin generates dynamic 3D surface navigation for AI on the ground, walls and ceilings. Works with many of UE's existing navigation features such as nav modifiers, nav filters, nav links, EQS and more. Also works on planets, Voxel Plugin and WorldScape.

 

Trailer

Guide

Discord Server

Features
  • Dynamic navigation on all surfaces (Ground, walls & ceilings)

  • Works with AI based on Pawn or Character class

  • Quickly updates as the environment changes

  • Async pathfinding

  • Custom RVO avoidance solution

  • Size tests during pathfinding for better path results

  • Works alongside native UE navigation to allow a mix of AI navigation systems.

    • Native UE nav mesh does not need to be generated for DSN to work.

  • Inside & outside corner assist to improve AI traversal over corners.

  • Configurable dynamic corner deceleration for more realistic corner movement.

  • Per pawn angle limits which limits what angles certain AI can navigate on.

  • Per pawn angle expense multipliers.

    • i.e. It may be more expensive for a pawn to navigate on walls & ceilings than on the ground.

  • Ability to offset the generated navigation to better control the alignment in your level.

    • This will especially benefit blocky/voxel worlds.

Supports many of UE's Native Navigation Features
  • EQS

  • Nav Mesh Bounds Volume

  • Nav modifiers

  • Simple & Smart nav links

  • Nav filters / Nav areas

Works With
  • World partition / Level streaming / Server Travel

  • Voxel Plugin (Tested with v1.2 free + latest build of v2.0)

  • WorldScape (Tested with v2.5.0a)

  • Planets (Tested with Voxel Plugin planets & large sphere meshes) 

Platform Support

Only Windows and Linux are officially listed since that's what I have to validate on myself, but I have gotten confirmation from others that it does build and run on PS5 and Android so will likely work on other platforms as well.

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