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説明

Paintball Functional System

Paintball Functional System is a completely procedural paintball shooting system made in Blender. It creates a paintball shooting effect where a paintball is fired from a source object toward a subject, and when it hits the surface, it creates a paint splash. Both the source and subject can be replaced with your own models, so you can use this system with different objects and setups.

You can draw a curve directly on the subject to define where you want the paintballs to hit. The system then generates and animates the paintballs along that path, creating a procedural paintball shooting effect. You can control how many paintballs are generated, their firing speed, paintball size, splash size, randomness, and more.

Features

  1. Completely procedural paintball shooting and splash system

  2. Use your own custom Source and Subject objects

  3. Draw a curve on the subject to define the paintball path

  4. Adjustable paintball firing speed

5. Adjustable paintball radius

  1. Adjustable paint splash size

  2. Adjustable paintball density along the curve

  3. Single-color mode for using one selected paint color

  4. Multicolor mode for generating random paint colors

Made in Blender 4.0

Test in Version 5.1 too.

This is mainly designed as a procedural setup that you can adjust and experiment with to create different paintball shooting and paint-splash effects without manually creating every paintball and splash.

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