Description
This plugin uses UnrealEngine's MeshDraw framework to achieve a multi-Pass effect looks like Unity's, with no post-processing required to achieve strokes and cutoff.
Notice:**Because UE5.4 changed the marking of UStaticMeshComponent's virtual function GetUsedMaterials to final, it caused the plugin not to work properly. In order to avoid the crash problem, the functions of OutlineStaticMeshComponent, MultiDrawStaticMeshComponent are deactivated. It can be solved temporarily by adding another StaticMeshComponent and giving it Outline materials.**
Update Log
2023.03.29
- MultiDraw can control drawing according to the specified material id.
2022.12.19
- Update UE5.1 version.
- Support UE5.1 OverlayMaterial.
- Outline and MultiDraw now support Translucent material.
2022.10.30
- Add real-time material change function.
Included formats
- versions