
Описание
A customizable, Blueprint-based first-person swinging system for Unreal Engine 5.
Create anything from a loose, springy elastic grapple to a tight, responsive swinging rope using a range of exposed tuning variables.
The system is designed to preserve momentum and provide smooth, fast-paced swinging while remaining easy to understand and modify. The Blueprint is clearly organized and extensively commented, making it suitable both for developers who want a ready-to-use system and those who want to customize the underlying behaviour.
Features:
Blueprint-only implementation
Elastic, momentum-based swinging
Highly customizable spring strength, damping, swing control, drag, grapple range and more
Adjustable rope thickness and visual setup
Optional grapple trace debugging
Clearly organized variables and categories
Extensive Blueprint comments for easy modification
Clean, function-based Blueprint structure
Can be tuned from loose and stretchy to tight and responsive
First-person camera-based grapple targeting
Grapple can attach to any surface hit by the configured trace
Included demo map for testing and experimenting with the system
Included crosshair for easier grapple targeting
Note: City environment shown in promotional media is not included.



