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Multimedia 1 dla listy First-Person Elastic Swinging System

Opis

A customizable, Blueprint-based first-person swinging system for Unreal Engine 5.

Create anything from a loose, springy elastic grapple to a tight, responsive swinging rope using a range of exposed tuning variables.

The system is designed to preserve momentum and provide smooth, fast-paced swinging while remaining easy to understand and modify. The Blueprint is clearly organized and extensively commented, making it suitable both for developers who want a ready-to-use system and those who want to customize the underlying behaviour.

Features:

  • Blueprint-only implementation

  • Elastic, momentum-based swinging

  • Highly customizable spring strength, damping, swing control, drag, grapple range and more

  • Adjustable rope thickness and visual setup

  • Optional grapple trace debugging

  • Clearly organized variables and categories

  • Extensive Blueprint comments for easy modification

  • Clean, function-based Blueprint structure

  • Can be tuned from loose and stretchy to tight and responsive

  • First-person camera-based grapple targeting

  • Grapple can attach to any surface hit by the configured trace

  • Included demo map for testing and experimenting with the system

  • Included crosshair for easier grapple targeting

Note: City environment shown in promotional media is not included.

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