
الوصف
-------------------------------------------Forest Monsters asset pack--------------------------------------------
-------------------------------------------------Forest Guard-------------------------------------------
https://www.fab.com/listings/75f326dd-029a-4aa4-9663-91bcb4f02c39
Forest Guard -https://youtu.be/MCUsEdS6n84
------------------------------------------------------------------- FEATURES -----------------------------------------------------------------
Original design (noAI).
Support UE5 skeleton.
modular model
3 recruitment of unique textures
recruitment of animation;
shield:
5x attack
1x death
3x hit
4x idle
1x run
4x Walk
1x Jump
1x rage
1x block
Sword
7x attack
1x Death
2x hit
3x idle
2x run
1x rage
1x bow_Turn 90 left
1x bow_Turn 90 Right
6x Walk
------------------------------------------------------- short technical description --------------------------------------------------------------
Vertex counts of characters: 36139
Texture Resolutions: (body x4096 armor x4096 weapons x2048)
Number of Animations: 47
-------------------------------------------------Forest Creature-------------------------------------------
https://www.fab.com/listings/43a111c1-1cf8-4157-8c86-cafc5a71ab1b
In the project, 2 rig!.
dummy skeleton for ue 4
skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
also in project 4 recruitment of unique textures
recruitment of animation;
Axe animation (Number of Animations x13)
4x attack
1x Death
2x idle
1x Impact
1x run
1x Walk
1x Walk Back
1x Walk Left
1x Walk Right
Monster animation (Number of Animations x23)
1X Agreeing
1X anger
3X attack
1x Death
2X disturbance
1X hand wave
2X hit
3x idle
1x Left Walking
1x look to the side
1x rage
1x Right Walking
1x run
2x talk
1x Walk
1x Walk Back
-------------------------------------------------Mushroom monster 08-------------------------------------------
https://www.fab.com/listings/92193877-886b-49f7-aa28-1a303c367922
The model is made according to the identical dimensions of the mannequin (all joints of the shoulder of the finger and the rest are the same size as the mannequin), which makes it possible to use all standard animations without any distortion. The model is also modular, has 5 sets of unique textures
There is a blendshapes in the model
also moods fabric simulation
recruitment of animation;
10x attack
2x Dying
2x hit
7x idle
1x Jump
1x rage
2x run
5x walk
-------------------------------------------------Forest Monster-------------------------------------------
https://www.fab.com/listings/46aaedfa-969c-4c7d-8ea3-1c0964701662
In the project, 2 rig!.
dummy skeleton for ue 4
skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
I also created 2 heads for this model
in project 3 recruitment of unique textures
recruitment of animation;
4x attack
1x Dying
1x hit
2x idle
1x rage
2x run
1x talk
1x walking and fly
1x walking backwards
1x walking left
1x walking right
2x walking
-------------------------------------------------Mushroom monster girl------------------------------------------
https://www.fab.com/listings/5388b548-dfce-4c6d-8f8f-25dcf945bb58
The model is made according to the identical dimensions of the mannequin (all joints of the shoulder of the finger and the rest are the same size as the mannequin), which makes it possible to use all standard animations without any distortion. The model is also modular, has 6 sets of unique textures
animation;
3x pose
8x walking
3x attack
1x Dying
1x fear
1x hit
3x idle
1x rage
3x run
1x talk
1x Transition



















