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Latex Outfit | MetaHuman Compatible | Resizable Outfit ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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Customizable Latex MetaHuman Outfit โœจ

LatexOutfit is a parametric MetaHuman outfit designed to deliver a sleek, glossy, second-skin look. It resizes dynamically with your MetaHuman inside MetaHuman Creator in Unreal Engine. โš™๏ธ

Key Features ๐Ÿ’ก

โ€ข ๐ŸŽจ Customizable material: Color exposed parameter.
โ€ข ๐Ÿงฌ Fully conforms to all supported MetaHuman body types (Aof4, Bof4, Cof4, Dof4) directly in MetaHuman Creator
โ€ข โšก Ideal for cinematic, stylized, sci-fi, cyberpunk or performance-ready characters

Technical Specs ๐Ÿ“

โ€ข LODs: 4 (LOD0)
โ€ข Texture Resolution: up to 4K (4096ร—4096)
โ€ข Format: .mhpkg (MetaHuman Outfit)
โ€ข Body types: Aof4, Bof4, Cof4, Dof4

Compatibility โœ…

โ€ข MetaHuman Creator
โ€ข MetaHuman Skeleton Support: Yes
โ€ข Supported body presets:

  • Masculine / Tall / Medium

  • Feminine / Tall / Medium

  • Masculine / Tall / Big

  • Feminine / Tall / Big

  • (All mapped to Aof4, Bof4, Cof4, Dof4)
    โ€ข Unreal Engine 5.6 via the MetaHuman pipeline

Import Instructions ๐Ÿ“ฆ

  1. Download the .mhpkg file from this FAB listing.

  2. In your project, create a folder: Content/Outfits/ (if it doesnโ€™t exist).

  3. Create a folder inside it named LatexOutfit.

  4. Drag OA_LatexOutfit.mhpkg into the LatexOutfit folder to unpack.

  5. In MetaHuman Creator, drag WI_LatexOutfit into the Outfit Clothing section and double-click to apply.

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