Vertices (LOD0): 12,672
LODs: 4 (LOD0–LOD3)
Rigging: Epic Skeleton (MetaHuman Compatible)
Topology: Clean, quad-dominant topology
UVs: Optimised, non-overlapping UV layout
Scale: MetaHuman standard scale
Fully compatible with MetaHuman Creator
Fully tested on MetaHuman characters
MH Creator Material Customisation:
Frame, Temples & Nose Pads Color
Lens Tint & Opacity
Metallic & Roughness
Procedural Dirt (Colour, Intensity, Contrast & Tiling)
Lumen & Nanite Ready
Production-ready for games, cinematics, animation & virtual production
Optimised topology for real-time performance