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Multimedia 1 dla listy Hyper List Inventory v4

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Discord💬 Demo📁 Video📷 Written reviews 💭 Quickstart guide and Documentation 📑

🧾 List-Based Inventory System V4

Straightforward, multiplayer-ready inventory built for clean UI and fast interaction

The List-Based Inventory System brings a familiar, clean interface to your game — perfect for RPGs, strategy games, or simplified survival systems. Display items with quantities, stats, or durability, and integrate it into your world with just one drag-and-drop component.

🧩 Can Also Be Extended to Jigsaw & Slot Types, and Used with Crafting, Vendors, Hotbars, Loot Chests, etc.

Use this inventory system as a standalone module, or extend it with the rest of the Hyper ecosystem:

You can mix inventory types per actor — for example:
use Jigsaw for the player, List-Based for vendors, and Slot-Based for loot.

Just drag and drop the desired component, and the correct UI and logic will apply automatically.

No code required. Fully replicated. 100% modular.

📦 Features:

  • Scrollable list interface with item stacks and metadata

  • Fully replicated and tested for multiplayer

  • Drag-and-drop support for rearranging, splitting, and merging stacks

  • Clean, modern UI built for expansion

  • Component-based: drop it onto any actor to enable inventory

  • Compatible with MST Pro and all Hyper V3 systems

  • Optional integration with vendors, loot, hotbars, and crafting (with other Hyper modules)

🧠 Use Cases:

  • RPG-style inventories

  • Clean vendor or loot UIs

  • Minimalist survival interfaces

🎮 Included Example Map:

  • Preconfigured inventory and loot chest

  • Item stack examples with icons, durability, and quantity

  • Clear explanations for fast onboarding

  • Full support for drag-and-drop and item tooltips

Built on 50 000 Hours of Experience

Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?
  • Hyper modules are fully modular and designed to integrate seamlessly

  • Clear, well-organized Blueprints that scale with your project

  • Reliable design principles for flexibility, maintainability, and performance

  • Active Discord community to support your development journey

  • Optional learning courses available:

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