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Hyper List Inventory v4 �์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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Discord๐Ÿ’ฌ Demo๐Ÿ“ Video๐Ÿ“ท Written reviews ๐Ÿ’ญ Quickstart guide and Documentation ๐Ÿ“‘

๐Ÿงพ List-Based Inventory System V4

Straightforward, multiplayer-ready inventory built for clean UI and fast interaction

The List-Based Inventory System brings a familiar, clean interface to your game โ€” perfect for RPGs, strategy games, or simplified survival systems. Display items with quantities, stats, or durability, and integrate it into your world with just one drag-and-drop component.

๐Ÿงฉ Can Also Be Extended to Jigsaw & Slot Types, and Used with Crafting, Vendors, Hotbars, Loot Chests, etc.

Use this inventory system as a standalone module, or extend it with the rest of the Hyper ecosystem:

You can mix inventory types per actor โ€” for example:
use Jigsaw for the player, List-Based for vendors, and Slot-Based for loot.

Just drag and drop the desired component, and the correct UI and logic will apply automatically.

No code required. Fully replicated. 100% modular.

๐Ÿ“ฆ Features:

  • Scrollable list interface with item stacks and metadata

  • Fully replicated and tested for multiplayer

  • Drag-and-drop support for rearranging, splitting, and merging stacks

  • Clean, modern UI built for expansion

  • Component-based: drop it onto any actor to enable inventory

  • Compatible with MST Pro and all Hyper V3 systems

  • Optional integration with vendors, loot, hotbars, and crafting (with other Hyper modules)

๐Ÿง  Use Cases:

  • RPG-style inventories

  • Clean vendor or loot UIs

  • Minimalist survival interfaces

๐ŸŽฎ Included Example Map:

  • Preconfigured inventory and loot chest

  • Item stack examples with icons, durability, and quantity

  • Clear explanations for fast onboarding

  • Full support for drag-and-drop and item tooltips

Built on 50 000 Hours of Experience

Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, Iโ€™m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?
  • Hyper modules are fully modular and designed to integrate seamlessly

  • Clear, well-organized Blueprints that scale with your project

  • Reliable design principles for flexibility, maintainability, and performance

  • Active Discord community to support your development journey

  • Optional learning courses available:

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