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Video: MetaHuman Customization Workflow
Video: Animated Character Showcase

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∞ ONE T-SHIRT. INFINITE CHARACTERS.

T-Shirt for MetaHuman Creator is an all-in-one parametric Wardrobe Item designed to turn a single garment into an entire collection.

Create a clean basic T-shirt, branded uniform, team outfit, event merchandise, fictional company shirt, school clothing, workwear, hero costume or hundreds of distinct NPC variations—without creating a new garment or repainting textures for every character.

Part of the Infinite Outfit line by Liminal Interactive: one carefully built garment, designed to generate as many visual identities as your project needs.

∞ INFINITE OUTFIT CUSTOMIZATION

  • Custom front graphic: Use your own logo or image and independently adjust its size and horizontal and vertical position.

  • Custom back graphic: Use a different image on the back, adjust its size and position independently, or disable it when it is not needed.

  • Global color control: Recolor the complete T-shirt in seconds.

  • Independent color zones: Customize the main fabric, sleeves, collar and trims separately.

  • Reusable all-in-one asset: Produce numerous visual variations from the same Wardrobe Item.

  • Parametric MetaHuman fit: Adapts to compatible body shapes and proportions directly inside MetaHuman Creator.

No external image editor is required for routine logo placement, scaling or color variations.

CHAOS CLOTH READY

The T-shirt includes a preconfigured Chaos Cloth setup for natural secondary motion and cloth simulation in Unreal Engine.

It is prepared to work with MetaHuman Cloth Assembly, the upcoming Liminal Interactive plugin designed to preserve the fitted Chaos Cloth asset throughout the MetaHuman assembly workflow.

COMING SOON — The MetaHuman Cloth Assembly product link and demonstration video will be added here at release.

The MetaHuman Cloth Assembly plugin is sold separately and is not included with this product.

IDEAL FOR

  • Main characters and heroes

  • Open-world and background NPCs

  • Character customization systems

  • Teams, crews and factions

  • Branded uniforms and workwear

  • Fictional companies and organizations

  • School, university and sports clothing

  • Event merchandise

  • Games, cinematics and virtual production

TECHNICAL INFORMATION

  • Asset type: Parametric MetaHuman Wardrobe Item

  • Format: MetaHuman package (.mhpkg)

  • Engine version: Unreal Engine 5.8

  • Workflow: MetaHuman Creator

  • Material customization: Front image, back image and independent color zones

  • Cloth simulation: Chaos Cloth setup included

  • Fitting: Parametric MetaHuman wardrobe workflow

INCLUDED

  • 1 customizable T-shirt Wardrobe Item

  • Front graphic controls

  • Back graphic controls

  • Global and per-zone color controls

  • Parametric MetaHuman fitting

  • Chaos Cloth configuration

IMPORTANT NOTES

  • MetaHuman characters shown in promotional media are not included.

  • Other garments, accessories and environment assets shown in promotional media are not included.

  • Third-party logos or graphic designs shown in examples are for demonstration purposes only unless explicitly stated otherwise.

  • The upcoming MetaHuman Cloth Assembly plugin is required to automatically preserve and apply the fitted Chaos Cloth simulation during MetaHuman assembly.

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