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๐Ÿ›บ Low Poly Tuk Tuk โ€” Stylized Auto Rickshaw with Opening Doors ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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์„ค๋ช…

A hand-modelled stylized auto rickshaw with the soft, moulded look of a good toy and the detail of a real machine โ€” a single headlight in a chromed surround, amber indicators, wing mirrors on the windscreen pillars, a rear plate, tail lights and a side exhaust.

The doors actually open. They are not panels laid over a gap โ€” the aperture is cut clean through the side wall, with real jambs and a sill, so swinging a door reveals a proper opening into the cabin. Each door hinges on its own origin: select it, rotate one axis, done. No rig, no constraints, no setup.

The body is a single continuous quad shell โ€” floor, inner walls, outer walls and door apertures are all one watertight piece, not a hull with boxes stuck to it. Inside there is a driver's seat, a rear bench, a handlebar and a partition, all visible over the beltline.

The whole vehicle reads from one palette texture. Restyle it โ€” red to blue, yellow canopy to white โ€” by editing a single PNG, with no re-UV and no atlas juggling.

Built for city and street scenes, South and Southeast Asian environments, low-poly town builders, dioramas, mobile titles, and anywhere a small vehicle needs to read clearly at a glance.

Great for

City and street scenes, South and Southeast Asian environments, taxi and delivery gameplay, low-poly town builders, top-down and isometric games, mobile titles, dioramas, hyper-casual games, children's and educational apps, and any stylized urban scene that needs a small working vehicle.

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